ASUS PG27UCDM: Difference between revisions

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=== At a glance ===
=== At a glance ===
This is a 4K QD-OLED monitor capable of 240{{unit|Hz}} refresh rate at 10{{unit|bpc}} without signal compression (DSC), albeit only via DisplayPort. Note that 4K doubles the resolution of 2K only in terms of the overall number of pixels, not in terms of pixel density along X and Y. Still, with a pixel density of 166{{unit|ppi}}, the color fringing artifacts caused by the triangular sub-pixel layout of a QD-OLED type of monitor, which were somewhat disturbing on a 27"/2K display, basically disappear (which which is a totally subjective assessment, of course).
This is a 4K QD-OLED monitor capable of 240{{unit|Hz}} refresh rate at 10{{unit|bpc}} without signal compression (DSC), albeit only via DisplayPort. Note that 4K doubles the resolution of 2K only in terms of the overall number of pixels, not in terms of pixel density along X and Y. Still, with a pixel density of 166{{unit|ppi}}, the color fringing artifacts that come with the triangular sub-pixel layout of a QD-OLED type of monitor, which were still somewhat disturbing on a 27"/2K display, have basically disappeared (which is a totally subjective assessment, of course).


OLED technology still comes with the risk of burn-in, which means that too bright content presented for too long can leave visible marks. To reduce this risk, the monitor will only be tested and later used in SDR mode (''Standard Dynamic luminance Range'') and with the "Uniform Brightness" setting enabled, even though the monitor supports HDR (''High Dynamic luminance Range''). Moreover, we intend to use the monitor only at max. 120{{cd_m2}} and without BFI (''Black Frame Insertion''), all of which should help extending the monitor's usable lifetime. Nevertheless, BFI is still a very welcome option for improving motion clarity. The monitor supports BFI for input signals with 120{{unit|Hz}}, which is where the 240{{unit|Hz}} maximum refresh frequency is put to a use without requiring the PC to actually drive this high frequency.<br/>
OLED technology still comes with the risk of burn-in, which means that too bright content presented for too long can leave visible marks. To reduce this risk, the monitor will only be tested and later used in SDR mode (''Standard Dynamic luminance Range'') and with the "Uniform Brightness" setting enabled, even though the monitor supports HDR (''High Dynamic luminance Range''). Moreover, we intend to use the monitor at only max. 120{{cd_m2}} and without BFI (''Black Frame Insertion''), all of which should help extending the monitor's usable lifetime. Nevertheless, BFI, which is used in this monitor for realizing ELMB mode (''Extreme Low Motion Blur''), is still a very welcome option for improving motion clarity. The monitor supports ELMB for input signals with 120{{unit|Hz}}, which is where the 240{{unit|Hz}} maximum refresh frequency is put to a use without requiring the PC to actually drive such high frequency.<br/>


In the previous reviews of other OLED monitors, a rather high level of color processing was observed. Moreover, the QD-OLED monitor [[MSI MPG 271QRX]] exhibited low repeatability in those measurements, even after having filtered out mid- to long-range luminance fluctuations. Because this might be caused by firmware implementation, there was some hope that a different manufacturer, in this case ASUS, would have done a better job. Unfortunately, this was not the case, which speaks for a fundamental problem with OLED panels or how panel manufactures implement the OLED driver electronis. All of the tested panels, which is two QD-OLEDs and one W-OLED, exhibit high color processing noise, and both QD-OLED monitors (one from MSI and now this one from ASUS) exhibit poor repeatability even short-term. Although this is not a deal-breaker, it currently makes W-OLED the preferred choice.<br/>
In previous reviews of other OLED monitors, a rather high level of color processing noise had been observed. Moreover, the QD-OLED monitor [[MSI MPG 271QRX]] exhibited low repeatability in those measurements, even after having filtered out mid- to long-range luminance fluctuations. Because this might be caused by firmware implementation, there was some hope that a different manufacturer, in this case ASUS, would have come up with a better implementation. Unfortunately, this was not the case, which speaks for a more fundamental problem with OLED panels or how panel manufactures implement the OLED driver electronics. All of the tested panels, which is two QD-OLEDs and one W-OLED, exhibit high color processing noise, and both QD-OLED monitors (one from MSI and now this one from ASUS) exhibit poor repeatability even short-term. Although this is not a deal-breaker, it can be counted as a plus for W-OLED.<br/>
That being said, QD-OLED might have a slight edge over W-OLED, regarding color processing noise, when it comes to presenting gray-scale content. This is because QD-OLED has to use all its three sub-pixels (RGB) for presenting grays, whereas W-OLED uses only its white sub-pixels, meaning that, with W-OLED, there is no averaging between sub-pixels going on, which could otherwise potentially reduce the effect of color processing noise. Obviously, presenting gray-scale content with only white sub-pixels rather than with three colored sub-pixels has the advantage of removing all color fringing, which might be the more important feature anyway.
That being said, QD-OLED still might have a slight edge over W-OLED regarding color processing noise when it comes to presenting gray-scale content. This is because QD-OLED has to use all its three sub-pixels (RGB) for presenting grays, whereas W-OLED uses only its white sub-pixels, meaning that, with W-OLED, there is no averaging going on between sub-pixels, which otherwise could potentially reduce the effect of color processing noise. On the other hand, presenting gray-scale content with only white sub-pixels rather than with RGB sub-pixels has the advantage of removing all color fringing, which might be the more desirable feature. So, which one is better depends on the use case.  


A QD-OLED monitor might be the wrong choice if it will be used in a bright environment, because it tends to back-scatter light more strongly than W-OLED monitors, thereby reducing the effective maximal contrast. Moreover, ambient light is not back-scattered neutrally but with a purple tint. But in only dimly lit rooms this is considered to be not an issue.
A QD-OLED monitor might be the wrong choice if it will be used in a bright environment. This is because it tends to back-scatter light more strongly than W-OLED monitors usually do, which reduces the effective maximal contrast in such environments. Moreover, ambient light is not back-scattered neutrally but with a purple tint. However, in only dimly lit rooms this is considered to be a non-issue.


=== Quirks ===
=== Quirks ===
* The monitor arrived with firmware version MCM103, which was updated almost immediately to version MCM105 for this review. However, the update process was an ordeal, because updating via an USB stick did not work. The monitor just was not able to read from the stick, even though several different sticks were tried. However, the alternative update method, which requires to run a program on a Windows PC that is connected to the monitor via a USB cable, did work without further problems.
* The monitor arrived with firmware version MCM103, which was updated almost immediately to version MCM105 for this review. However, the update process was an ordeal, because updating via an USB stick did not work at all. The monitor just was not able to read from the stick, no matter which of several different sticks were used. The alternative update method though, which requires to run a program on a Windows PC that is connected to the monitor via a USB cable, did work without further problems.


* It is currently unknown how to make the monitor's service menu available.
* It is currently unknown how to make the monitor's service menu available.


* DisplayPort 1.4 with UHBR20 (80{{unit|Gbps}}) should be good enough for driving 4K at 120{{unit|Hz}} and 8{{unit|bpc}} without signal compression (DSC). However, out of the box, Windows would always switch to a lower spatial resolution when 120{{unit|Hz}} was selected. This could be only fixed by overwriting the timing parameters with the CVT-RBv2 timing parameters (replacing the CVT-RB timing parameters in the original EDID). See also this [https://tomverbeure.github.io/video_timings_calculator?horiz_pixels=3840&vert_pixels=2160&refresh_rate=120&margins=false&interlaced=false&bpc=8&color_fmt=rgb444&video_opt=false&custom_hblank=80&custom_vblank=6 Online calculator].
* DisplayPort 1.4 (with HBR3, i.e., 25.9{{unit|Gbps}}) should be good enough for driving 4K at 120{{unit|Hz}} and 8{{unit|bpc}} without signal compression (DSC). However, out of the box, Windows would always switch to a lower spatial resolution when selecting 120{{unit|Hz}}. This could be only fixed by overwriting the display timing parameters with values following the CVT-RBv2 timing standard (according to this [https://tomverbeure.github.io/video_timings_calculator?horiz_pixels=3840&vert_pixels=2160&refresh_rate=120&margins=false&interlaced=false&bpc=8&color_fmt=rgb444&video_opt=false&custom_hblank=80&custom_vblank=6 Online calculator]), whereas the original EDID values are following the CVT-RB timing standard.
 
* Using ELMB mode is cumbersome. Not only does ELMB exclude other features from being used, and those other features must first be disabled for ELMB to become available, the ELMB mode setting is also not remembered when rebooting the PC. Moreover, ELMB does not only come with relatively high input lag, but the input lag might be different between different instances of ELMB activation (see section [[#Motion_blur_reduction|''Motion_blur_reduction'']]).


=== OLED care ===
=== OLED care ===
OLED monitors are potentially susceptible to burn-in, meaning that static image content can alter pixel performance permanently when presented for a prolonged period of time. Manufacturers implement a number of counter-measures, but, luckily &ndash; in the case of the ASUS&thinsp;PG27UCDM &ndash;, all of these can be turned off in the on-screen menu. Another counter-measure is to not present bright image content, where "bright" is relative to the maximum luminance in HDR mode, which is around 1'000{{cd_m2}} for this monitor.<figure id="PixelShift" noblock>
OLED monitors are potentially susceptible to burn-in, meaning that static image content can alter pixel luminance permanently when presented for a prolonged period of time. Manufacturers implement a number of counter-measures, but, luckily &ndash; in the case of the ASUS&thinsp;PG27UCDM &ndash;, all of these can be turned off in the on-screen menu. Another counter-measure can be adopted by the user by not presenting bright image content in the first place, where "bright" is relative to the maximum luminance in HDR mode, which is around 1'000{{cd_m2}} for this monitor.<figure id="PixelShift" noblock>
[[File:ASUS PG27UCDM PixelShift (middle).png|link={{filepath:ASUS PG27UCDM PixelShift (middle).png}}|right|thumb|680px|<caption>Time course of an object's X,Y screen position (relative to its average position) when the OLED care feature "Screen move" is set to "Middle" (the default). The position does change once per 2 minutes and by one pixel at a time in mostly diagonal directions.</caption>]]</figure>
[[File:ASUS PG27UCDM PixelShift (middle).png|link={{filepath:ASUS PG27UCDM PixelShift (middle).png}}|right|thumb|680px|<caption>Time course of the screen content's X,Y screen position (relative to its average position) when the OLED care feature "Screen move" is set to "Middle" (the default). The position does change once per 2 minutes and by one pixel at a time in mostly diagonal directions.</caption>]]</figure>
Time will tell whether burn-in is still an issue when operating the monitor under more moderate conditions.   
Time will tell whether burn-in is still an issue when operating the monitor under more moderate conditions.   
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One of the counter-measures implemented by ASUS is called "Screen move". If activated, the entire screen content will be shifted in regular time intervals by one pixel at a time. Besides "Off", there are three "Screen move" options available: "Light", "Middle", and "Strong", where "Middle" is the default setting. These levels differ in how often the content is moved (once per 3 minutes, 2 minutes, or 30 seconds). The motion pattern has some randomness to it, but the motion direction is mostly diagonal and the pattern extends over 16x16 pixels (see <xr id="PixelShift" nolink/>).  
One of the counter-measures implemented by ASUS is called "Screen move". If activated, the entire screen content will be shifted in regular time intervals by one pixel at a time. Besides "Off", there are three more "Screen move" options available: "Light", "Middle", and "Strong", where "Middle" is the default. These levels differ in how often the screen content is moved (once per 3 minutes, 2 minutes, or 30 seconds). The motion pattern has some randomness to it, but the motion direction is mostly diagonal and the motion pattern extends over 16x16 pixels (see <xr id="PixelShift" nolink/>).  


<figure id="ELMBon" noblock>
[[File:ASUS PG27UCDM ELMB=ON message.jpg|right|340px|link=|thumb|<caption>Message that appears on the monitor after ELMB has been turned on.</caption>]]</figure>
=== Motion blur reduction ===
=== Motion blur reduction ===
Motion blur reduction, which is called ELMB in the monitor settings (''Extreme Low Motion Blur''), is available only for the 120{{unit|Hz}} refresh rate and is implemented through BFI (''Black Frame Insertion''). The BFI on/off ratio is fixed to 50:50. Neither VRR (''Variable Refresh Rate'') nor HDR (''High Dynamic Range'') are available while ELMB is active.
Motion blur reduction, which is called ELMB in the monitor settings (= ''Extreme Low Motion Blur''), is only available at a 120{{unit|Hz}} refresh rate and is implemented through BFI (''Black Frame Insertion''). The BFI on/off ratio is fixed to 50:50. Neither VRR (''Variable Refresh Rate'') nor HDR (''High Dynamic Range'') are available while ELMB is active, and other settings are affected too, without obvious technical reason (see <xr id="ELMBon" nolink/>).


The BFI issues reported for the [[ASUS PG27AQDP]] (that are still waiting to be fixed by ASUS) have not been observed in the ASUS&thinsp;PG27UCDM.
For the [[ASUS PG27AQDP]], two issues regarding ELMB had been observed. The input latency (aka ''input lag'') changed gradually over time by as much as one refresh cycle (~8{{unit|ms}}), and ELMB was disabled whenever the refresh rate was changed back and forth, or the screen resolution was changed, or the PC was rebooted. Unfortunately, not much has changed for the ASUS&thinsp;PG27UCDM, except that the latency is kind of stable now. "Kind of", because the latency can assume one of two possible values, depending on the exact timing conditions when ELMB was activated. Theoretically, the minimal possible latency for the screen center is about 6{{unit|ms}}, whereas the observed latency was either 10 or 14{{unit|ms}}. So, there is still room for improvement!


The synchronization issues that were observed with the [[ASUS PG27AQDP]] (and are still waiting to be fixed by ASUS) have not been observed in the ASUS&thinsp;PG27UCDM. However, ELMB still gets automatically deactivated when (re-)booting the PC. This is likely due to the refresh rate falling temporarily back to 60{{unit|Hz}} during the boot process, thereby causing ELMB, which is not available for 60{{unit|Hz}}, to be deactivated.
{{clr}}
<figure id="Settling_ELMB" noblock>
[[File:ASUS_PG27UCDM_SettlingCurves_ELMB.png|link={{filepath:ASUS_PG27UCDM_SettlingCurves_ELMB.png}}|center|thumb|890px|<caption>ASUS&thinsp;PG27UCDM settling curve examples measured after having activated ELMB at two different occasions but without having changed anything else with the setup in between. Still, different signal latencies (aka input lags) were measured.<br/>
The vertical gray lines mark the times when the OpenGL command sequence ''SwapBuffers();glFinish();'' returns control to the PC program, which is about when the 1st line of a screen content is sent out to the monitor. This is also when, for the black to white switch, a hardware trigger is updated (pink trace), which is recorded along with the photodiode signal. For this recording, the photodiode was placed at the vertical center of the screen.</caption>]]
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<figure id="Crosstalk" noblock>
[[File:ASUS PG27UCDM color crosstalk comparison.png|right|340px|link={{filepath:ASUS PG27UCDM color crosstalk comparison.png}}|thumb|<caption>Normalized white luminance error &Delta;e=(L<sub>RGB</sub>&minus;L<sub>W</sub>)&thinsp;/&thinsp;L<sub>RGB</sub> over programmed color values for the ASUS&thinsp;PG27UCDM (in bold red) and, for comparison, the [[MSI MPG 271QRX]] (QD-OLED monitor), the [[Razer Raptor 27 165Hz]] (IPS monitor), and the [[BenQ XL2540]] (TN monitor).</caption>]]</figure>
=== Saturation, White ===
=== Saturation, White ===
<figure id="Crosstalk" noblock>
When it comes to color accuracy, one potential problem lies in the interactions between the primary color channels (red, green, blue) when rendering arbitrary colors, including white. Specifically for white, if everything was perfectly accurate, the luminances of the primary colors would add up to L<sub>W</sub>=L<sub>R</sub>+L<sub>G</sub>+L<sub>B</sub>(=L<sub>RGB</sub> for short). Deviations from this perfect relationship can be quantified by the (normalized) error &Delta;e=(L<sub>RGB</sub>&minus;L<sub>W</sub>)&thinsp;/&thinsp;L<sub>RGB</sub> (see <xr id="Crosstalk" nolink/>). We can interpret this error also as a saturation error, a de-saturation coefficient, or a cross-talk coefficient. Note that, normally, the according measurements are also sensitive to de-saturation effects caused by the residual background illumination, which becomes overly dominant for dark shades. This is why very dark shades have been excluded from the graphs shown in <xr id="Crosstalk" nolink/>, besides dark shades being more difficult to measure accurately in the first place. Obviously, residual background illumination is not an issue with OLED monitors, because they don't have a backlight that could cause residual background illumination.  
[[File:ASUS PG27UCDM color crosstalk comparison.png|right|340px|link={{filepath:ASUS PG27UCDM color crosstalk comparison.png}}|thumb|<caption>Normalized white luminance error &Delta;e=(L<sub>RGB</sub>&minus;L<sub>W</sub>)&thinsp;/&thinsp;L<sub>RGB</sub> over programmed color values for the ASUS&thinsp;PG27UCDM (in bold red) and, for comparison, the [[MSI MPG 271QRX]] (QD-OLED monitor), the [[Razer Raptor 27 165Hz]] (IPS monitor), and the [[BenQ XL2540]] (TN monitor). Obviously, the ASUS performs very badly in this test, especially in comparison to the MSI with its QD-OLED panel.</caption>]]</figure>
 
When it comes to color accuracy, one potential problem lies in the interactions between the primary color channels (red, green, blue) when rendering arbitrary colors, including white. Specifically for white, if everything was perfectly accurate, the luminances of the primary colors would add up to L<sub>W</sub>=L<sub>R</sub>+L<sub>G</sub>+L<sub>B</sub>(=L<sub>RGB</sub> for short). Ignore, for a moment, that white has its own sub-pixel in this monitor. Deviations from this perfect relationship can be quantified by the (normalized) error &Delta;e=(L<sub>RGB</sub>&minus;L<sub>W</sub>)&thinsp;/&thinsp;L<sub>RGB</sub> (see <xr id="Crosstalk" nolink/>). We can interpret this error also as a saturation error, a de-saturation coefficient, or a cross-talk coefficient. Note that, normally, the according measurements are also sensitive to de-saturation effects caused by the residual background illumination, which becomes overly dominant for dark shades. Besides dark shades being more difficult to measure accurately, this is why dark shades have been excluded from the graphs shown in <xr id="Crosstalk" nolink/>. Obviously, residual background illumination is not an issue with OLED monitors, because they don't have a backlight that could cause residual background illumination. Moreover, because this monitor has a WOLED panel, that is, an extra sub-pixel for white, this test does not measure what it was designed to measure in the first place, namely the interaction effects between the primary color channels when they are mixed to reproduce white. Still, a big &Delta;e would indicate some sort of color accuracy issue, no matter where the big &Delta;e comes from. The effects would be rather subtle though. For example, unlike with non-WOLED monitors, a big &Delta;e would not mean that ''all'' colors appear washed out; it would rather mean that there are some color space distortions somewhere "deeper inside" the color gamut (loosely speaking).   
 
Normally, the &Delta;e presented here do somewhat correlate with the more familiar dE color accuracy value known from other review websites. And, indeed, the dE<sub>2000</sub>-value for this monitor is, with dE<sub>2000</sub> = 0.641 (averaged over 400 colors), rather high as compared to 0.152 (Razer), 0.182 (MSI), and 0.428 (BenQ). Note that the white sub-pixel is not only making things more complicated on the monitor side but also on the color measurement side. Colorimeters often can be calibrated for the specific color spectra of the monitor at hand, which works best if there are only 3 color channels to be taken into account. Accounting for a fourth color channel, as for white here, requires compromises to be made for the colorimeter calibration. It is not clear yet what quantitative impact this might have on the dE<sub>2000</sub> measurements though.
 
Anyway, assuming that these measurements indeed indicate that QD-OLED monitors are better than WOLED monitors in terms of color accuracy, this would be in line with the widespread opinion that QD-LED monitors provide better colors than WOLED monitors. However, "better colors" might not necessarily mean "better color accuracy" but, rather, more saturated colors. Indeed, QD-OLED monitors might show stronger color saturation, especially when it comes to red, but this does not mean that color saturation in WOLED monitors is in any way bad.  


Normally, the &Delta;e presented here does somewhat correlate with the more familiar dE color accuracy value known from other review websites. The dE<sub>2000</sub>-value for this monitor is, with dE<sub>2000</sub> = 0.323 (averaged over 400 colors), higher than the 0.182 of the [[MSI MPG 271QRX]] (QD-OLED panel) and the 0.152 of the [[Razer Raptor 27 165Hz]] (IPS panel), and only a little better than the 0.428 of the [[BenQ XL2540]] (TN panel).
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=== Color processing noise ===
=== Color processing noise ===
Ideally, the monitor processes incoming pixel values so that the according output luminance follows a smooth transfer function. This processing usually takes place in the digital domain and aims for some favorable Gamma characteristic while taking other parameters into account, like the Contrast setting, the RGB channel gains, and also spatial or spatio-temporal dithering. One way of quantifying how consistently this is done across the pixel value range, without needing to know the intended Gamma characteristic, is to measure deviations from a smooth transfer function. This means that we do not focus on how well the transfer function is described by a simple Gamma function but how well the measured data points can be described by a reasonable smooth transfer function. We only measure the green channel here, because it is the brightest of the color channels normally available and, thereby, provides the best signal-to-noise ratio. Of course, here, where we have also a sub-pixel for white, we could also have measured the transfer function for white. The lowest (x<16) and the highest pixel values (x>240) are not taken into account here for several technical reasons related to the measurement method and data analysis.
Ideally, the monitor processes incoming pixel values so that the according output luminance follows a smooth transfer function. This processing takes place in the digital domain and aims for some favorable Gamma characteristic while taking other parameters into account, like the Contrast setting and the RGB channel gains. One way of quantifying how consistently this is done across the pixel value range, without needing to know the intended Gamma characteristic, is to measure deviations from a smooth transfer function. This means that we do not focus on how well the transfer function is described by a simple Gamma function (which would be ''gamma tracking'') but how well the measured data points can be described by a reasonably smooth transfer function. We only measure the Green channel here, because it is the brightest of the color channels and, therewith, provides the best signal-to-noise ratio. The lowest (x<16) and the highest pixel values (x>240) are not taken into account here for several technical reasons related to the measurement method and data analysis.


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<figure id="GammaLowEnd" noblock>
<xr id="ProcessingNoise" nolink /> shows the results for the ASUS&thinsp;PG27UCDM and, for comparison, the [[BenQ XL2540]]. For this comparison, the ASUS was operated at 8{{unit|bpc}} in order to match the capabilities of the BenQ which accepts only 8{{unit|bpc}} inputs. However, operating the ASUS at 10{{unit|bpc}} does not make a difference here (data not shown). Clearly, the ASUS is doing much worse in this test than the BenQ (SD=19.3% vs. SD=6.3%; smaller standard deviations are better). Unfortunately, the measurements are somewhat contaminated by high measurement repetition errors which are caused by low luminance stability over time (see the curve below the x-axis in <xr id="ProcessingNoise" nolink />). This seems to be a particular issue with QD-OLED monitors (see also [[MSI MPG 271QRX#Color_processing_noise|''MSI&thinsp;MPG&thinsp;271QRX'']]). Note that these repetition errors are not even reflecting absolute luminance differences between the two measurement runs but residual luminance differences after having removed medium-term luminance fluctuations. That being said, we are talking here about repetition errors that are big in comparison to other monitors, which does not necessarily mean they are of practical relevance. Further investigation is need for characterizing the spatio-temporal nature of these luminance fluctuations in order to better assess their potentially negative impact on image quality.
[[File:ASUS PG27UCDM vs BenQ XL2540 gamma low-end.png|right|450px|link={{filepath:ASUS PG27UCDM vs BenQ XL2540 gamma low-end.png}}|thumb|<caption>Comparison of the gamma curve's low ends between the [[BenQ XL2540]] (blue) and the ASUS&thinsp;PG27UCDM (red). Clearly, the ASUS curve not only looks less smooth in general but also exhibits exceptionally bad glitches (at pixel values 15 and 23, for example).</caption>]]</figure>
<xr id="ProcessingNoise" nolink /> shows the results for the ASUS&thinsp;PG27UCDM and, for comparison, the [[BenQ XL2540]]. For this comparison, the ASUS was operated at 8{{unit|bpc}} in order to match the capabilities of the BenQ which accepts only 8{{unit|bpc}} inputs. Clearly, the ASUS is doing much worse in this test than the BenQ (SD=22.3% vs. SD=6.3%; smaller standard deviations are better).


This measure should closely correspond to the [https://www.rtings.com/monitor/reviews/asus/rog-swift-oled-pg27ucdm#test_1443 ''Gradient score'' given in the RTings.com review], which is 9.8 of the possible 10.0. Obviously, this is not at all in agreement with our findings. It is probably because RTings.com scores the gradient subjectively and with a rather poor score resolution. The vast majority of the monitors tested by RTings.com are scoring between 9.5 and 9.9, which is only 5 steps for basically the entire relevant range.   
By the way, these measurements should closely correspond to the [https://www.rtings.com/monitor/reviews/asus/rog-swift-oled-pg27ucdm#test_1443 ''Gradient score'' given in the RTings.com review], which is 9.8 of the possible 10.0 for this monitor.
Obviously, this is not at all in agreement with our findings, which is
<figure id="UpperGamma10bit" noblock>
[[File:ASUS PG27UCDM gamma top 10bpc.png|right|450px|link={{filepath:ASUS PG27UCDM gamma top 10bpc.png}}|thumb|<caption>Upper part of the 10{{unit|bpc}} transfer function for the Green channel of the ASUS&thinsp;PG27UCDM, which shows artifacts that go beyond simple round-off noise.</caption>]]</figure>probably because the RTings.com gradient scores are not only subjective but also very coarse. The vast majority of the monitors tested by RTings.com score between 9.5 and 9.9, which is only 5 steps for basically the entire relevant range and, therefore, does not allow for a very refined evaluation.   


The poor color processing also shows at the very low end of the gamma curve, as shown in <xr id="GammaLowEnd" nolink />, which compares the gamma curve of the BenQ (for the green channel) to the gamma curve for the ASUS (for the white channel). For this comparison, both monitors were adjusted to reach approximately max. 150{{cd_m2}} for the respective channels (i.e., green for the BenQ, white of the ASUS). Note that, although the low OLED dark-gray luminances push colorimeters to their sensitivity limits, the notably large luminance steps shown in <xr id="GammaLowEnd" nolink /> (e.g., at pixel values 15 and 23) are real and were also quite obvious when just looking at the monitor with the naked eye.
Although the ASUS, being an HDR-capable monitor, allows input signals with 10{{unit|bpc}} color depth, switching to 10{{unit|bpc}} does not seem to have an effect on color processing noise (not shown here), but the high measurement repetition errors make it difficult to conclude that the measured differences were only reflecting measurement noise. There is no improvement through 10{{unit|bpc}} to be expected anyway, which was also shown in previous reviews that compared 8{{unit|bpc}} to 10{{unit|bpc}}. To be clear, for these measurements and comparisons, color processing noise was always sampled at 8bit pixel value steps, i.e., the software was not made aware of whether the graphics card was transmitting these values with a color resolution of 8{{unit|bpc}} or 10{{unit|bpc}}. This is somewhat different from looking at the transfer function at the full 10{{unit|bpc}} resolution, i.e., where the application is 10{{unit|bpc}}-capable and steps through the pixel values with 10bit resolution steps. <xr id="UpperGamma10bit" nolink /> shows such measurement for the very upper part of the transfer function (for just the Green channel). The regular bumps in the curve are reproducible and show systematic errors as big as a full 10bit resolution step, which is difficult to explain by just assuming some regular round-off noise.  
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Although the ASUS, being an HDR-capable monitor, allows input signals with 10{{unit|bpc}} color depth, this does not make a difference for this test (<xr id="ProcessingNoise10bpc" nolink />). If the results were different at all, we would expect the 10{{unit|bpc}} results to be actually worse than the 8{{unit|bpc}} results, as explained in more detail in the [[Razer_Raptor_27_165Hz#Color_processing_noise|Razer&thinsp;Raptor&thinsp;27&thinsp;165Hz]] review. For the ASUS, however, the 8{{unit|bpc}} and 10{{unit|bpc}} results are absolutely identical (apart from measurement noise).
{{clr}}  
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<figure id="ProcessingNoise10bpc" noblock>
[[File:ASUS PG27UCDM processing noise (8bpc vs 10bpc).png|link={{filepath:ASUS PG27UCDM processing noise (8bpc vs 10bpc).png}}|center|thumb|890px|<caption>Comparison between 8{{unit|bpc}} and 10{{unit|bpc}} "on the cable", i.e., the test software was not made aware of the 10{{unit|bpc}}.</caption>]]</figure>
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=== Settling behavior ===
=== Settling behavior ===
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The following measurements were made with a {{pda36}}, the gain of which was set to 60{{unit|dB}} resulting in a bandwidth of 37.5{{unit|kHz}} and a minimal rise/fall time (10%-90%) of about 9{{unit|µs}}. The photodiode was placed at 4.5{{unit|cm}} from the screen surface at a straight angle. Ambient light was kept from the measured area by a rubber sleeve of 3{{unit|cm}} diameter which also limited the maximal incident angle to about ±20°.  
The following measurements were made with a {{pda36}}, the gain of which was set to 60{{unit|dB}} resulting in a bandwidth of 37.5{{unit|kHz}} and a minimal rise/fall time (10%-90%) of about 9{{unit|µs}}. The photodiode was placed at 4.5{{unit|cm}} from the screen surface at a straight angle. Ambient light was kept from the measured area by a rubber sleeve of 3{{unit|cm}} diameter which also limited the maximal incident angle to about ±20°.  


The vertical extent of the measured screen area was not only limited by the rubber sleeve but also by the stimulus being a horizontal stripe covering just 5% of the screen height. Note that the OLED pixels are updated sequentially from the top of the screen to the bottom, which results in different delays for the luminance curves, depending on the vertical measurement position. By limiting the measurement to only 5% of the full vertical screen size, the smear effect caused by averaging over differently delayed luminance signals is limited to a well defined value. For example, at a refresh frequency of 120{{unit|Hz}}, the screen is updated within around 8{{unit|ms}}, so that a theoretically instant luminance onset on a single-pixel level would result in a measured luminance curve with a 0% to 100% transition ramp over a duration of 5%·8{{unit|ms}} = 0.4{{unit|ms}}. This smear effect is what limits the bandwidth of the measurement and determines, for example, the shortest rise/fall times that can be accurately measured this way. Normally, i.e., when measuring LCDs, this is not the overall-limiting factor, because LCD pixels switch considerably slower anyway. But with OLEDs, where the luminance onset &ndash; on the single-pixel level &ndash; can indeed be assumed to be instantaneous, this smear effect is the overall-limiting factor.<br/>
The vertical extent of the measured screen area was not only limited by the rubber sleeve but also by the stimulus being a horizontal stripe covering just 5% of the screen height. Note that the OLED pixels are updated sequentially from the top of the screen to the bottom, which results in different delays for the luminance curves depending on the vertical measurement position. By limiting the measurement to only 5% of the full vertical screen size, the smear effect caused by averaging over differently delayed luminance signals is limited to a well defined value. For example, at a refresh frequency of 120{{unit|Hz}}, the screen is updated within around 8{{unit|ms}}, so that a theoretically instant luminance onset on a single-pixel level would result in a measured luminance curve with a 0% to 100% transition ramp over a duration of 5%·8{{unit|ms}} = 0.4{{unit|ms}}. This smear effect is what limits the bandwidth of the measurement and determines, for example, the shortest rise/fall times that can be accurately measured with this method. Normally, i.e., when measuring LCDs, this is not the overall-limiting factor, because LCD pixels switch considerably slower anyway. But with OLEDs, where the luminance onset &ndash; on the single-pixel level &ndash; can indeed be assumed to be instantaneous, this smear effect is the overall-limiting factor.<br/>
For more detailed information on the measurement method and the presentation of the results, see [[Flicker-free settling]].
For more detailed information on the measurement method and the presentation of the results, see [[Flicker-free settling]].


==== Settling curves ====
==== Settling curves ====
<xr id="Settling_120_240" nolink /> shows the luminance signal over time for the horizontal stripe being switched from black to white and back. Since the pixels in OLED monitors respond virtually instantaneously, the exact shape of the luminance transition is of minor interest here. Nevertheless, <xr id="Settling_120_240" nolink /> still provides some noteworthy insights.
<xr id="Settling_120_240" nolink /> shows the luminance signal over time for the horizontal stripe being switched from black to white and back. Since the pixels in OLED monitors respond virtually instantaneously, the exact shape of the luminance transition is of minor interest here. Nevertheless, <xr id="Settling_120_240" nolink /> still provides some noteworthy insights.
# The latency (or input lag) is as short as can be expected, namely about half the duration of a refresh cycle. Note that these measurements were taken at the screen center; therefore, and assuming that the pixels are updated at the very time they are received, half of the frame had to be received when the update process arrives at the vertical screen center where the photodiode was placed, which is why latency was measured to be half a refresh cycle.
# The signal latency (or input lag) is as short as can be expected, namely about half the duration of a refresh cycle. Note that these measurements were taken at the screen center; therefore, and assuming that the pixels are updated on the screen at the very time they are received, half of the frame had to be received when the update process arrives at the vertical screen center where the photodiode was placed, which is why latency was measured to be half a refresh cycle.
# The amplitude for the first refresh cycle after the switch is higher than for later refresh cycles, as if the monitor was using overdrive. This is only the case for specific luminance values though, which will be shown in the [[#Settling_matrix_measurements|''Settling matrix measurements'']] section.
# The amplitude for the first refresh cycle after the switch is higher than for later refresh cycles, as if the monitor was using overdrive. This is only the case for specific luminance values though, which will be shown in the [[#Settling_matrix_measurements|''Settling matrix measurements'']] section. Note that this effect is not there (or is obfuscated) when ELMB mode is active (see <xr id="Settling_ELMB" nolink />), because, then, the settling process is always interrupted by inserted black frame and therefore never continues beyond the first frame. 
# Each refresh cycle ends (or &ndash; depending on how you look at it &ndash; starts) with a very brief low-pulse. This is typical for OLED monitors and reflects a pixel reset phase that is part of the pixel refresh procedure. We cannot infer any precise per-pixel pulse timing from our simple measurements here, because the photodiode lumps together several pixel lines into one signal, thereby smearing out such short time events (as explained above). But the smearing is why the relative pulse amplitude is seemingly higher for 240{{unit|Hz}} than for 120{{unit|Hz}}; at double the refresh rate, the recorded pixel lines are simply updated twice as fast, which results in less smearing and, thus, in a less ''washed-out'' pulse.  
# Each refresh cycle ends (or &ndash; depending on how you look at it &ndash; starts) with a very brief low-pulse. This is typical for OLED monitors and reflects a pixel reset phase that is part of the pixel refresh procedure. We cannot infer any precise per-pixel pulse timing from our simple measurements here, because the photodiode lumps together several pixel lines into one signal, thereby smearing out such short time events (as explained above). But the smearing is why the relative pulse amplitude is seemingly higher for 240{{unit|Hz}} than for 120{{unit|Hz}}; at double the refresh rate, the recorded pixel lines are simply updated twice as fast, which results in less smearing and, thus, in a less ''washed-out'' pulse.  


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==== Settling matrix measurements ====
==== Settling matrix measurements ====
The metrics typically presented in this section, such as settling times, fall/rise times, and similar measures, are intended to characterize the shape of the pixel response curves. However, for OLED monitors with their ultra-fast pixel response time, most of these measures have become largely irrelevant. Those that remain useful may have to be tweaked in order to account for new signal features, such as the pixel reset pulse, which otherwise would contaminate the measurements.
The metrics typically presented in this section, such as settling times, fall/rise times, and similar measures, are intended to characterize the shape of the pixel response curves. However, for OLED monitors with their ultra-fast pixel response time, most of these measures have become largely irrelevant. Those that remain useful may have to be tweaked in order to account for new signal features, such as the pixel reset pulse, which otherwise would contaminate the measurements.
<xr id="Settling_120_240" nolink />, in particular, suggests that overshoot &ndash; or, alternatively, the average luminance error in the first refresh cycle after a pixel level change &ndash; might still be worth looking at. Since luminance remains mostly constant throughout a refresh cycle, the average luminance is the measurement of choice, provided that time intervals potentially affected by the limitations of the measurement method are excluded. To this end, the pixel reset pulse was excluded from averaging.
<figure id="LumErrs" noblock>
<figure id="LumErrs" noblock>
[[File:ASUS PG27UCDM (SettlingMatrixLumErrors_ASUSvsMSI_120vs240).png|link={{filepath:ASUS PG27UCDM (SettlingMatrixLumErrors_ASUSvsMSI_120vs240).png}}|right|thumb|440px|<caption>Settling errors in terms of average luminance amplitudes, for the first few refresh cycle after having switched between pixel values, measured at refresh rates 120{{unit|Hz}} (left) and 240{{unit|Hz}} (right), for the ASUS monitor (top) and the [[MSI MPG 271QRX]] (bottom).<br/>
[[File:ASUS PG27UCDM (SettlingMatrixLumErrors_120vs240).png|link={{filepath:ASUS PG27UCDM (SettlingMatrixLumErrors_120vs240).png}}|right|thumb|440px|<caption>Settling errors in terms of average luminance amplitudes, for the first refresh cycle after having switched between pixel values, measured at refresh rates 120{{unit|Hz}} (left) and 240{{unit|Hz}} (right).<br/>
Note the different z-axis scales for the two monitors. The z-axis for the MSI matrix plots has been clipped at 6% to improve the scale for the values of interest.<br/>
Note the z-axis has been clipped at 5% to improve the scale for the values of interest.<br/>
A "positive" error corresponds to the luminance being higher in the first refresh cycle than in later refresh cycles, no matter whether the FROM pixel value was larger or smaller than the TO pixel value.</caption>]]
A "positive" error corresponds to the luminance being higher in the first refresh cycle than in later refresh cycles, no matter whether the FROM pixel value was larger or smaller than the TO pixel value.</caption>]]
</figure>
</figure>
<xr id="Settling_120_240" nolink />, in the previous section, suggests that overshoot &ndash; or, alternatively, the average luminance error in the first refresh cycle after a pixel level change &ndash; might still be worth looking at. Since luminance remains mostly constant throughout a refresh cycle, the average luminance is the measurement of choice, provided that time intervals potentially affected by the limitations of the measurement method are excluded. To this end, the pixel reset pulse was excluded from averaging.
To assess the aforementioned luminance error, the methods described in [[Flicker-free settling]] were used, with some modifications: the photodiode gain was set to 60{{unit|dB}} (instead of 70{{unit|dB}}), a low-pass filter frequency of 4{{unit|kHz}} (instead of 70{{unit|Hz}}) was applied to preserve the features of the fast OLED pixel response, and the signal averaging was limited to a time interval that is free of potentially contaminated samples, as outlined above. Note that, with these procedural adjustments, the signal bandwidth is ultimately constrained by the width of the measured stripe on the screen.  
To assess the aforementioned luminance error, the methods described in [[Flicker-free settling]] were used, with some modifications: the photodiode gain was set to 60{{unit|dB}} (instead of 70{{unit|dB}}), a low-pass filter frequency of 4{{unit|kHz}} (instead of 70{{unit|Hz}}) was applied to preserve the features of the fast OLED pixel response, and the signal averaging was limited to a time interval that is free of potentially contaminated samples, as outlined above. Note that, with these procedural adjustments, the signal bandwidth is ultimately constrained by the width of the measured stripe on the screen.  


<xr id="LumErrs" nolink /> shows the luminance errors for the first refresh cycle following a pixel level change, for 120{{unit|Hz}} and 240{{unit|Hz}}, compared against the [[MSI MPG 271QRX]]. The large negative errors for the MSI are mainly caused by slow rise times rather than by too low target luminances in the first refresh cycle. In direct comparison to the ASUS, the MSI exhibits smaller errors for low-to-high pixel changes (FROM < TO) but larger errors for high-to-low pixel changes (FROM > TO). Even though ASUS exhibits errors up to 5%, and only when switching from black to anything brighter, these values are still way smaller than for LCD monitors, where anything below 20% would be considered above-average good already. Whether or not a 5% error holds any practical relevance, the observed error pattern raises questions about the underlying causes.
<xr id="LumErrs" nolink /> shows the luminance errors for the first refresh cycle following a pixel level change, for 120{{unit|Hz}} and 240{{unit|Hz}}. The large negative errors (red bars, clipped at 5%) are of little relevance because they just refer to switching from black to dark. The other errors, one the other hand, are very low.
<br/>Could it be that the measured luminance deviations are actually not errors but compensations for, e.g., detrimental effects of the pixel reset pulse, similar to how overdrive in LCD monitors accelerates (and compensates for) slow rise and fall times? On the one hand, the reset pulse &ndash; on a single pixel level, i.e., not as measured here &ndash; is considered to be too short to have any relevant effect on the luminous output energy per refresh cycle; on the other hand, these pulses obviously carry enough energy to leave traces even in our bandwidth-limited signal (see <xr id="Settling_120_240" nolink />). Note that the reset pulse is always negative, thereby giving high-to-low pixel level switches some advantage, regarding switching latency, over low-to-high switches, at least for the more extreme target levels (i.e., when switching from dark to bright or vice versa).
 
{{clr}}
<figure id="PulseEnergy" noblock>
[[File:ASUS PG27UCDM (ResetPulseEnergies_ASUSvsMSI_120vs240).png|link={{filepath:ASUS PG27UCDM (ResetPulseEnergies_ASUSvsMSI_120vs240).png}}|right|thumb|340px|<caption>Relative pulse energies over the pixel levels used in the settling time measurements. These values are based on the FROM=TO recordings and, therefore, refer to settled states, i.e., where no pixel value switching is involved. Note that the y-axis (rel. pulse energies) is log-scaled, so we are looking at a very non-linear relationship here.</caption>]]
</figure>
Here is another observation regarding the pixel reset pulse. Although we cannot measure the pulse width and amplitude on a single-pixel level directly, we still can infer the relative pulse energy from our bandwidth-limited measurements &ndash; at least for the settled portion of the pixel response curves &ndash;, namely by comparing two simple measures: the average luminance (''L<sub>P</sub>'') over the entire refresh cycle (i.e., including the pulse) and the average luminance (''L<sub>0</sub>'') over the refresh cycle excluding the pulse. We then define the relative reset pulse energy ''e'' simply as e = 1 - ''L<sub>P</sub>''&thinsp;/&thinsp;''L<sub>0</sub>''. If, on a single-pixel level, the pulse level is always zero and the pulse duration is constant (i.e., independent of the pixel level), then we would expect the relative pulse energy to be the same for all pixel levels. This, however, is not at all what was measured &ndash; see <xr id="PulseEnergy" nolink />. Although the relative pulse energy scales nicely with the refresh rate, which is in line with the reasonable assumption that the pulse duration does not depend on the refresh rate, the relative pulse energy strongly depends on the luminance level. Mind you, this is just for settled refresh cycles, i.e., for refresh cycles where effects of any potential pixel value switches have completely faded. This is why we cannot draw any conclusions from this finding other than that the luminance settling behavior might be more affected by the reset pulse than expected &ndash; in whichever way. There is one caveat: inferring the pulse energy from a bandwidth-limited signal assumes that the measurement system is sufficiently linear. However, given that the ASUS and the MSI, which are two monitors with rather different OLED panels, appear to have such similar pulse energy signatures raises doubts regarding the measuring method used here. Maybe these results just reflect some shortcomings of the measurement devices (photodiode, amplifier, oscilloscope) and/or the analysis method.
{{clr}}
{{clr}}
Back to the luminance error pattern. The luminance error, as a however defined measure, might largely depend on where exactly the refresh cycle is considered to start and how the effects of the signal bandwidth limitations are taken into account. There are a number of reasonable definitions for this error measure, and which one is the most appropriate might also depend on the use case one has in mind. One measure might be better for capturing luminance artifacts (e.g., of moved edges), another measure might be better for capturing color distortions. For example, the start of the refresh cycle could be determined for each FROM&ndash;TO level transitions individually by aligning it with the 50%-point of the respective luminance transition edge, in contrast to using one absolute time point for all FROM&ndash;TO level transitions, which meets a certain criterion, like the 50%-point, only on average. Or, as another example, the pixel reset pulse could be either excluded from the luminance averages, or not. Here, we chose to exclude the pulse, assuming that its impact is &ndash; if not negligible &ndash; at least the same for all level transitions. However, the findings summarized in <xr id="PulseEnergy" nolink /> suggest that both of these assumptions are likely wrong. Neither is the impact necessarily small (see dark levels), nor is the impact the same across different levels.
In conclusion, the results presented in this section should be interpreted with caution.
=== Color spectra ===
=== Color spectra ===
<br/>
<br/>

Latest revision as of 11:14, 25 December 2025

noframe


Specifications

Brand:ASUS
Model:ROG Swift PG27UCDM
Size:26.5"
Resolution:3840x2160
Panel type:QD-OLED
Max. refresh rate:240 Hz
Panel:? (Samsung)
Backlight type:n/a
Price (approx.):USD 1200
Monitor release date:2025-01
This review's date:2025-12


Other Reviews

TFTcentral review of the ASUS ROG Swift PG27UCDM.

RTings.com review of the ASUS ROG Swift PG27UCDM.

At a glance

This is a 4K QD-OLED monitor capable of 240Hz refresh rate at 10bpc without signal compression (DSC), albeit only via DisplayPort. Note that 4K doubles the resolution of 2K only in terms of the overall number of pixels, not in terms of pixel density along X and Y. Still, with a pixel density of 166ppi, the color fringing artifacts that come with the triangular sub-pixel layout of a QD-OLED type of monitor, which were still somewhat disturbing on a 27"/2K display, have basically disappeared (which is a totally subjective assessment, of course).

OLED technology still comes with the risk of burn-in, which means that too bright content presented for too long can leave visible marks. To reduce this risk, the monitor will only be tested and later used in SDR mode (Standard Dynamic luminance Range) and with the "Uniform Brightness" setting enabled, even though the monitor supports HDR (High Dynamic luminance Range). Moreover, we intend to use the monitor at only max. 120 cd/m2 and without BFI (Black Frame Insertion), all of which should help extending the monitor's usable lifetime. Nevertheless, BFI, which is used in this monitor for realizing ELMB mode (Extreme Low Motion Blur), is still a very welcome option for improving motion clarity. The monitor supports ELMB for input signals with 120Hz, which is where the 240Hz maximum refresh frequency is put to a use without requiring the PC to actually drive such high frequency.

In previous reviews of other OLED monitors, a rather high level of color processing noise had been observed. Moreover, the QD-OLED monitor MSI MPG 271QRX exhibited low repeatability in those measurements, even after having filtered out mid- to long-range luminance fluctuations. Because this might be caused by firmware implementation, there was some hope that a different manufacturer, in this case ASUS, would have come up with a better implementation. Unfortunately, this was not the case, which speaks for a more fundamental problem with OLED panels or how panel manufactures implement the OLED driver electronics. All of the tested panels, which is two QD-OLEDs and one W-OLED, exhibit high color processing noise, and both QD-OLED monitors (one from MSI and now this one from ASUS) exhibit poor repeatability even short-term. Although this is not a deal-breaker, it can be counted as a plus for W-OLED.
That being said, QD-OLED still might have a slight edge over W-OLED regarding color processing noise when it comes to presenting gray-scale content. This is because QD-OLED has to use all its three sub-pixels (RGB) for presenting grays, whereas W-OLED uses only its white sub-pixels, meaning that, with W-OLED, there is no averaging going on between sub-pixels, which otherwise could potentially reduce the effect of color processing noise. On the other hand, presenting gray-scale content with only white sub-pixels rather than with RGB sub-pixels has the advantage of removing all color fringing, which might be the more desirable feature. So, which one is better depends on the use case.

A QD-OLED monitor might be the wrong choice if it will be used in a bright environment. This is because it tends to back-scatter light more strongly than W-OLED monitors usually do, which reduces the effective maximal contrast in such environments. Moreover, ambient light is not back-scattered neutrally but with a purple tint. However, in only dimly lit rooms this is considered to be a non-issue.

Quirks

  • The monitor arrived with firmware version MCM103, which was updated almost immediately to version MCM105 for this review. However, the update process was an ordeal, because updating via an USB stick did not work at all. The monitor just was not able to read from the stick, no matter which of several different sticks were used. The alternative update method though, which requires to run a program on a Windows PC that is connected to the monitor via a USB cable, did work without further problems.
  • It is currently unknown how to make the monitor's service menu available.
  • DisplayPort 1.4 (with HBR3, i.e., 25.9Gbps) should be good enough for driving 4K at 120Hz and 8bpc without signal compression (DSC). However, out of the box, Windows would always switch to a lower spatial resolution when selecting 120Hz. This could be only fixed by overwriting the display timing parameters with values following the CVT-RBv2 timing standard (according to this Online calculator), whereas the original EDID values are following the CVT-RB timing standard.
  • Using ELMB mode is cumbersome. Not only does ELMB exclude other features from being used, and those other features must first be disabled for ELMB to become available, the ELMB mode setting is also not remembered when rebooting the PC. Moreover, ELMB does not only come with relatively high input lag, but the input lag might be different between different instances of ELMB activation (see section Motion_blur_reduction).

OLED care

OLED monitors are potentially susceptible to burn-in, meaning that static image content can alter pixel luminance permanently when presented for a prolonged period of time. Manufacturers implement a number of counter-measures, but, luckily – in the case of the ASUS PG27UCDM –, all of these can be turned off in the on-screen menu. Another counter-measure can be adopted by the user by not presenting bright image content in the first place, where "bright" is relative to the maximum luminance in HDR mode, which is around 1'000 cd/m2 for this monitor.
Figure 1: Time course of the screen content's X,Y screen position (relative to its average position) when the OLED care feature "Screen move" is set to "Middle" (the default). The position does change once per 2 minutes and by one pixel at a time in mostly diagonal directions.

Time will tell whether burn-in is still an issue when operating the monitor under more moderate conditions.
One of the counter-measures implemented by ASUS is called "Screen move". If activated, the entire screen content will be shifted in regular time intervals by one pixel at a time. Besides "Off", there are three more "Screen move" options available: "Light", "Middle", and "Strong", where "Middle" is the default. These levels differ in how often the screen content is moved (once per 3 minutes, 2 minutes, or 30 seconds). The motion pattern has some randomness to it, but the motion direction is mostly diagonal and the motion pattern extends over 16x16 pixels (see Figure 1).

Figure 2: Message that appears on the monitor after ELMB has been turned on.

Motion blur reduction

Motion blur reduction, which is called ELMB in the monitor settings (= Extreme Low Motion Blur), is only available at a 120Hz refresh rate and is implemented through BFI (Black Frame Insertion). The BFI on/off ratio is fixed to 50:50. Neither VRR (Variable Refresh Rate) nor HDR (High Dynamic Range) are available while ELMB is active, and other settings are affected too, without obvious technical reason (see Figure 2).

For the ASUS PG27AQDP, two issues regarding ELMB had been observed. The input latency (aka input lag) changed gradually over time by as much as one refresh cycle (~8ms), and ELMB was disabled whenever the refresh rate was changed back and forth, or the screen resolution was changed, or the PC was rebooted. Unfortunately, not much has changed for the ASUS PG27UCDM, except that the latency is kind of stable now. "Kind of", because the latency can assume one of two possible values, depending on the exact timing conditions when ELMB was activated. Theoretically, the minimal possible latency for the screen center is about 6ms, whereas the observed latency was either 10 or 14ms. So, there is still room for improvement!


Figure 3: ASUS PG27UCDM settling curve examples measured after having activated ELMB at two different occasions but without having changed anything else with the setup in between. Still, different signal latencies (aka input lags) were measured.
The vertical gray lines mark the times when the OpenGL command sequence SwapBuffers();glFinish(); returns control to the PC program, which is about when the 1st line of a screen content is sent out to the monitor. This is also when, for the black to white switch, a hardware trigger is updated (pink trace), which is recorded along with the photodiode signal. For this recording, the photodiode was placed at the vertical center of the screen.


Figure 4: Normalized white luminance error Δe=(LRGB−LW) / LRGB over programmed color values for the ASUS PG27UCDM (in bold red) and, for comparison, the MSI MPG 271QRX (QD-OLED monitor), the Razer Raptor 27 165Hz (IPS monitor), and the BenQ XL2540 (TN monitor).

Saturation, White

When it comes to color accuracy, one potential problem lies in the interactions between the primary color channels (red, green, blue) when rendering arbitrary colors, including white. Specifically for white, if everything was perfectly accurate, the luminances of the primary colors would add up to LW=LR+LG+LB(=LRGB for short). Deviations from this perfect relationship can be quantified by the (normalized) error Δe=(LRGB−LW) / LRGB (see Figure 4). We can interpret this error also as a saturation error, a de-saturation coefficient, or a cross-talk coefficient. Note that, normally, the according measurements are also sensitive to de-saturation effects caused by the residual background illumination, which becomes overly dominant for dark shades. This is why very dark shades have been excluded from the graphs shown in Figure 4, besides dark shades being more difficult to measure accurately in the first place. Obviously, residual background illumination is not an issue with OLED monitors, because they don't have a backlight that could cause residual background illumination.

Normally, the Δe presented here does somewhat correlate with the more familiar dE color accuracy value known from other review websites. The dE2000-value for this monitor is, with dE2000 = 0.323 (averaged over 400 colors), higher than the 0.182 of the MSI MPG 271QRX (QD-OLED panel) and the 0.152 of the Razer Raptor 27 165Hz (IPS panel), and only a little better than the 0.428 of the BenQ XL2540 (TN panel).

Color processing noise

Ideally, the monitor processes incoming pixel values so that the according output luminance follows a smooth transfer function. This processing takes place in the digital domain and aims for some favorable Gamma characteristic while taking other parameters into account, like the Contrast setting and the RGB channel gains. One way of quantifying how consistently this is done across the pixel value range, without needing to know the intended Gamma characteristic, is to measure deviations from a smooth transfer function. This means that we do not focus on how well the transfer function is described by a simple Gamma function (which would be gamma tracking) but how well the measured data points can be described by a reasonably smooth transfer function. We only measure the Green channel here, because it is the brightest of the color channels and, therewith, provides the best signal-to-noise ratio. The lowest (x<16) and the highest pixel values (x>240) are not taken into account here for several technical reasons related to the measurement method and data analysis.


Figure 5: (Unsigned) deviations of measured luminances from a smooth transfer function, normalized to the local 8bit step size, for the ASUS PG27UCDM (red) and the BenQ XL2540 (blue). The histogram on the right collapses the data shown on the left. For more information on the method, see Measuring color resolution.


Figure 5 shows the results for the ASUS PG27UCDM and, for comparison, the BenQ XL2540. For this comparison, the ASUS was operated at 8bpc in order to match the capabilities of the BenQ which accepts only 8bpc inputs. However, operating the ASUS at 10bpc does not make a difference here (data not shown). Clearly, the ASUS is doing much worse in this test than the BenQ (SD=19.3% vs. SD=6.3%; smaller standard deviations are better). Unfortunately, the measurements are somewhat contaminated by high measurement repetition errors which are caused by low luminance stability over time (see the curve below the x-axis in Figure 5). This seems to be a particular issue with QD-OLED monitors (see also MSI MPG 271QRX). Note that these repetition errors are not even reflecting absolute luminance differences between the two measurement runs but residual luminance differences after having removed medium-term luminance fluctuations. That being said, we are talking here about repetition errors that are big in comparison to other monitors, which does not necessarily mean they are of practical relevance. Further investigation is need for characterizing the spatio-temporal nature of these luminance fluctuations in order to better assess their potentially negative impact on image quality.

By the way, these measurements should closely correspond to the Gradient score given in the RTings.com review, which is 9.8 of the possible 10.0 for this monitor. Obviously, this is not at all in agreement with our findings, which is

Figure 6: Upper part of the 10bpc transfer function for the Green channel of the ASUS PG27UCDM, which shows artifacts that go beyond simple round-off noise.
probably because the RTings.com gradient scores are not only subjective but also very coarse. The vast majority of the monitors tested by RTings.com score between 9.5 and 9.9, which is only 5 steps for basically the entire relevant range and, therefore, does not allow for a very refined evaluation.

Although the ASUS, being an HDR-capable monitor, allows input signals with 10bpc color depth, switching to 10bpc does not seem to have an effect on color processing noise (not shown here), but the high measurement repetition errors make it difficult to conclude that the measured differences were only reflecting measurement noise. There is no improvement through 10bpc to be expected anyway, which was also shown in previous reviews that compared 8bpc to 10bpc. To be clear, for these measurements and comparisons, color processing noise was always sampled at 8bit pixel value steps, i.e., the software was not made aware of whether the graphics card was transmitting these values with a color resolution of 8bpc or 10bpc. This is somewhat different from looking at the transfer function at the full 10bpc resolution, i.e., where the application is 10bpc-capable and steps through the pixel values with 10bit resolution steps. Figure 6 shows such measurement for the very upper part of the transfer function (for just the Green channel). The regular bumps in the curve are reproducible and show systematic errors as big as a full 10bit resolution step, which is difficult to explain by just assuming some regular round-off noise.

Settling behavior

Photodiode with rubber sleeve put directly on the screen for measuring the stripe.

The following measurements were made with a photo diode PDA36A (Thorlabs), the gain of which was set to 60dB resulting in a bandwidth of 37.5kHz and a minimal rise/fall time (10%-90%) of about 9µs. The photodiode was placed at 4.5cm from the screen surface at a straight angle. Ambient light was kept from the measured area by a rubber sleeve of 3cm diameter which also limited the maximal incident angle to about ±20°.

The vertical extent of the measured screen area was not only limited by the rubber sleeve but also by the stimulus being a horizontal stripe covering just 5% of the screen height. Note that the OLED pixels are updated sequentially from the top of the screen to the bottom, which results in different delays for the luminance curves depending on the vertical measurement position. By limiting the measurement to only 5% of the full vertical screen size, the smear effect caused by averaging over differently delayed luminance signals is limited to a well defined value. For example, at a refresh frequency of 120Hz, the screen is updated within around 8ms, so that a theoretically instant luminance onset on a single-pixel level would result in a measured luminance curve with a 0% to 100% transition ramp over a duration of 5%·8ms = 0.4ms. This smear effect is what limits the bandwidth of the measurement and determines, for example, the shortest rise/fall times that can be accurately measured with this method. Normally, i.e., when measuring LCDs, this is not the overall-limiting factor, because LCD pixels switch considerably slower anyway. But with OLEDs, where the luminance onset – on the single-pixel level – can indeed be assumed to be instantaneous, this smear effect is the overall-limiting factor.
For more detailed information on the measurement method and the presentation of the results, see Flicker-free settling.

Settling curves

Figure 7 shows the luminance signal over time for the horizontal stripe being switched from black to white and back. Since the pixels in OLED monitors respond virtually instantaneously, the exact shape of the luminance transition is of minor interest here. Nevertheless, Figure 7 still provides some noteworthy insights.

  1. The signal latency (or input lag) is as short as can be expected, namely about half the duration of a refresh cycle. Note that these measurements were taken at the screen center; therefore, and assuming that the pixels are updated on the screen at the very time they are received, half of the frame had to be received when the update process arrives at the vertical screen center where the photodiode was placed, which is why latency was measured to be half a refresh cycle.
  2. The amplitude for the first refresh cycle after the switch is higher than for later refresh cycles, as if the monitor was using overdrive. This is only the case for specific luminance values though, which will be shown in the Settling matrix measurements section. Note that this effect is not there (or is obfuscated) when ELMB mode is active (see Figure 3), because, then, the settling process is always interrupted by inserted black frame and therefore never continues beyond the first frame.
  3. Each refresh cycle ends (or – depending on how you look at it – starts) with a very brief low-pulse. This is typical for OLED monitors and reflects a pixel reset phase that is part of the pixel refresh procedure. We cannot infer any precise per-pixel pulse timing from our simple measurements here, because the photodiode lumps together several pixel lines into one signal, thereby smearing out such short time events (as explained above). But the smearing is why the relative pulse amplitude is seemingly higher for 240Hz than for 120Hz; at double the refresh rate, the recorded pixel lines are simply updated twice as fast, which results in less smearing and, thus, in a less washed-out pulse.


Figure 7: ASUS PG27UCDM settling curves for switching from black to white and back, at refresh rates of 120Hz (left) and 240Hz (right).
The vertical gray lines mark the times when the OpenGL command sequence SwapBuffers();glFinish(); returns control to the PC program, which is about when the 1st line of a frame is sent out to the monitor. This is also when, for the black to white frame switch, a hardware trigger is updated (pink trace), which is recorded along with the photodiode signal. For this recording, the photodiode was placed at the vertical center of the screen.


Settling matrix measurements

The metrics typically presented in this section, such as settling times, fall/rise times, and similar measures, are intended to characterize the shape of the pixel response curves. However, for OLED monitors with their ultra-fast pixel response time, most of these measures have become largely irrelevant. Those that remain useful may have to be tweaked in order to account for new signal features, such as the pixel reset pulse, which otherwise would contaminate the measurements.

Figure 8: Settling errors in terms of average luminance amplitudes, for the first refresh cycle after having switched between pixel values, measured at refresh rates 120Hz (left) and 240Hz (right).
Note the z-axis has been clipped at 5% to improve the scale for the values of interest.
A "positive" error corresponds to the luminance being higher in the first refresh cycle than in later refresh cycles, no matter whether the FROM pixel value was larger or smaller than the TO pixel value.

Figure 7, in the previous section, suggests that overshoot – or, alternatively, the average luminance error in the first refresh cycle after a pixel level change – might still be worth looking at. Since luminance remains mostly constant throughout a refresh cycle, the average luminance is the measurement of choice, provided that time intervals potentially affected by the limitations of the measurement method are excluded. To this end, the pixel reset pulse was excluded from averaging.

To assess the aforementioned luminance error, the methods described in Flicker-free settling were used, with some modifications: the photodiode gain was set to 60dB (instead of 70dB), a low-pass filter frequency of 4kHz (instead of 70Hz) was applied to preserve the features of the fast OLED pixel response, and the signal averaging was limited to a time interval that is free of potentially contaminated samples, as outlined above. Note that, with these procedural adjustments, the signal bandwidth is ultimately constrained by the width of the measured stripe on the screen.

Figure 8 shows the luminance errors for the first refresh cycle following a pixel level change, for 120Hz and 240Hz. The large negative errors (red bars, clipped at 5%) are of little relevance because they just refer to switching from black to dark. The other errors, one the other hand, are very low.


Color spectra


Figure 9: Spectra of the primary colors and white, recorded with the spectro-photometer X-rite i1Pro2 (10nm optical resolution, 3.3nm sample readout resolution). These spectra were recorded in Racing mode at a D65 white luminance of 120 cd/m2.